A rig does not always start out with using bones for the main animation. Sometimes one uses other methods and then has to find a way to make everything work together. This presentation will cover such a project and the methods I used to get the final animation done and still keep everything so procedural, that any further changes on the animation can be implemented without any problems.
During his study as Industrial Designer Mike Kuhn came in touch with 3D software for the first time. Followed by several employments as application engineer for 3ds Max at Autodesk and for FreeForm Modeling at Sensable he deepened his knowledge in the fields of 3D software. That also included the test to become the ACI (Autodesk Certified Instructor) for 3ds Max in Germany.
As a freelancer he works mainly in the areas of production and instruction and so far has had four tutorial DVDs published. Due to his deep knowledge of 3ds Max he is known for solving difficult problems and has gained a valuable name in foreign assignments in the USA, Italy, Russia and France.