Taisha (Esri), Matt (vrbn) and Simon (Esri) discuss challenges and solutions for the creation of urban 3d environments using GIS and procedural modeling. We use ArcGIS CityEngine to integrate data from various sources and to balance procedural urban environments with a focus on high-quality building models. We conclude by looking into convenient data exchange with production pipelines by using the latest CityEngine plugins for Unreal Engine, Nvidia Omniverse and more.
Creating high quality 3d buildings that are compatible for both realtime & VFX!
After graduating from ETH Zurich (MSc Arch ETH), Matthias has worked in landscape architecture, architectural visualization and then has been part of the CityEngine development team for almost 5 years. He has a profound knowledge of 3D Modeling, Rendering, Visualization, Digital Sets and VFX in general.
He has been the CityEngine Tech Support Lead, has hosted countless international presentations, workshops and trainings.
In the field of 3D Urban Design, 3D Geodesign, 3D Facility Management and Master Planning, he has designed key workflows and pipelines. He was responsible for CityEngine services, consulting, training, procedural city modeling, custom CGA rule development and advanced visualization.
At Scanline VFX, a high end Visual Effects vendor, he worked in the creation of 3D landscapes and cities for film, on the film 'Independence Day Resurgence'.
Matthias founded vrbn (say 'urban') as a consultancy and service provider to push 3D design and content creation technologies in multiple sectors, such as Games, VFX, Architecture and XR.
Taisha holds degrees in Geomatic Engineering and Arts from the University of Melbourne, as well as an MBA from RWTH Aachen/University of St. Gallen focusing on technology and innovation. Taisha works as a Product Manager and 3D Technology Evangelist in the ESRI R&D Center in Zürich and is interested in all things related to technology, sustainability, art and the entertainment industry.
Simon is a software developer in the field of 3d computer graphics and specialized in procedural modeling of 3d cities for use in M&E (Media and Entertainment) and AEC (Architecture, Engineering, Construction). He has a background in electrical engineering and general software development. His main focus lies in the application of procedural modeling techniques in digital set building and production pipeline tools.