In this presentation Madeleine Spencer will present key elements from the Cinesite pipeline in the realisation of two creatures from the Witcher Season 2, The Basilisk and the Chernobog.
Considered design is the cornerstone of every iconic creature. Each aspect of the pipeline, from start to finish, should be guided by a consistent notion of shape language, colour palette, and anatomy, whilst remaining adaptable to the inherent changes between concept and final on-screen beast. Focusing on informative case studies from Cinesite's concept driven asset pipeline, in this presentation Madeleine will break down how the artists at Cinesite make this happen.