Conference The State of VFX VFX for Episodic
ON SITE König-Karl-Halle presented by Unreal Engine Wednesday, May 04, 10:00

VIRTUAL PRODUCTION WORK ON THE STAR TREK FRANCHISE

In Season Four of Star Trek: Discovery, Pixomondo took the show boldly where no other Star Trek property had gone before when it adopted Virtual Production for the first time.

At FMX, PXO’s VAD and VFX Supervisor Nathaniel Larouche and VFX Executive Producer Paolo Tamburino will explain how virtual production and all its departments were used to put together an unforgettable season for Discovery, as well as the upcoming spinoff, Star Trek: Strange New Worlds.

PXO has a long history with the Star Trek franchise, having been nominated for a Best VFX Oscar for Star Trek Into Darkness. PXO continued to work on the franchise, beginning with Star Trek: Discovery, followed by Star Trek: Short Treks and Star Trek: Picard. The company earned a VFX Emmy nomination for its work on Season 2 of Discovery. Next up is Strange New Worlds, the first Star Trek series to use virtual production from its inception.

Paolo Tamburrino, Producer, Pixomondo

Paolo Tamburrino is a VFX Executive Producer who currently oversees the Virtual Production and Visual Effects of Star Trek: Strange New Worlds at Pixomondo.

He is widely regarded as the go-to source on technically demanding projects and client engagement.

With over 15 years of experience in the Media & Entertainment industry, he was involved in many varied and award-winning projects, where he gained invaluable insight into production and pipelines. He is an alumnus of the Filmakademie Baden-Wuerttemberg, where his graduating short film “Wrapped” was honored with a VES Award.

Since then, Paolo has worked in Asia, Australia, Europe, and North America, where he has contributed to projects including “Captain America: The Winter Soldier”, “Foundation”, “The 100”, “Upload”, and numerous commercials.

Paolo currently serves as a member of the VES Board in Toronto.