EPIC GAMES / UNREAL

Founded in 1991, Epic Games is an American company founded by CEO Tim Sweeney. The company is headquartered in Cary, North Carolina and has more than 50 offices worldwide. Today Epic is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections.

Epic Games’ Unreal Engine is the world’s most open and advanced real-time 3D tool. Creators across games, film and television, advertising, broadcast and live events, architecture, automotive, and more choose Unreal to deliver cutting-edge content, interactive experiences, and immersive virtual worlds. Follow @UnrealEngine and download Unreal for free at unrealengine.com. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content.

 

Inspiring storytellers and creative ideas converge at FMX, where the Unreal Engine team couldn't be happier to be a part of projects across animation, virtual production, digital humans, and beyond. The event theme of 'Reimagine Tomorrow' is especially timely as the blending worlds of film, VFX, and games continue to present new opportunities.

Ben Lumsden, Business Development Manager, Epic Games

EPIC GAMES / UNREAL at FMX 2021

 

Tuesday, May 4

 

The Unreal Series

 

Jason Chen Workshop (20:15)
Jason Chen (Bron Digital)

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Jason Chen Workshop: Live Q&A and Exchange (21:00)
Jason Chen (Bron Digital)

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Live Panel Discussion: Painting Practice / Happy Mushroom Panel Discussion (21:45)

Felix Jorge (Happy Mushroom), Dan May (Painting Practice), Samuel Metters (Painting Practice), Yassmine N (Painting Practice), Ryan Neal (Happy Mushroom)

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Thursday, May 6

 

The Unreal Series

 

Paul Franklin Workshop (12:00)
(Paul Franklin, DNEG)
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Paul Franklin Workshop: Live Q&A and Exchange (12:45)
Paul Franklin, (DNEG)

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Epic Workshop (15:00)
Luis Cataldi (Epic Games)

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Epic Workshop: Live Q&A and Exchange (15:45)
Luis Cataldi (Epic Games)

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Tools of Tomorrow


Open Source Overview (18:45)

David Morin (Epic)

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Open Source Live Q&A (22:30)

David Morin (Epic), Nick Cannon (Disney Animation), Kimball Thurston (Weta), Fabien Castan (Technicolor Production Services), Benoit Maujean (Technicolor Production Services), Allan Johns (Method Studios), James Jeffers (Intel), Sean McDuffee (Intel), Carol Payne (Netflix), Larry Gritz (SPI)

Learn more about Unreal Engine

Contact

Ben Lumsden

ben.lumsden@epicgames.com