One of Us

One Of Us is a London based studio founded in 2004 by co-directors Tom Debenham, Dominic Parker and Rachael Penfold. The company ethos is one of creative intelligence applied through filmmakers' sensibility with a focus on design and collaboration. Working across film, TV and long form and with experience of all stages of production, from concept through planning, photography and post-production, One Of Us has become an essential studio for visual effects and related work. With approved vendor status, and capacity and infrastructure for 200 artists, we are expanding into ever larger and more exciting projects.

 

Vacancies

VFX Producer

Main Responsibilities:

• Produce and manage budgets and schedules that take into account the VFX work required, ensuring that the project is completed to the highest standard achievable
• Liaise with clients
• Correspond with clients via bids, reports, approval documents, cash-flow, change orders etc.
• Manage project milestones and deliveries in accordance with the implemented schedule
• Handle performance, productivity, attendance and time keeping in liaison with team leaders
• Liaise with Resources team and other key support departments
• Provide verbal and written progress reports to clients, management and internal teams every week
• Pitch and bid for new business


Skills and Experience:

• Previous credited experience as a VFX Producer
• Highly organised with excellent time/project management skills
• Strong written and verbal communication skills
• Excellent client and crew management skills
• Proven ability to prioritise conflicting tasks
• Proven ability to manage high revenue budgets
• Ability to remain calm and confident in a fast-paced environment
• Ability to work within a team towards a common goal
• Thorough understanding of live-action and CG based VFX workflows
• Existing industry contacts
• Good knowledge of MS Office packages (including Word, Excel and Project) & G Suite
• Knowledge of project management software i.e. Shotgun


Email us your CV with covering note via our application form.

Senior FX TD

Main Responsibilities:


• Proven ability as senior or lead artist
• Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems
• Light complex/multiple creatures and elements
• Can set-up and wrangle heavy particle effects shots
• Excellent pipeline scripting ability
• Solid compositing ability, can wrangle blue-screen extractions, working knowledge of Nuke
• Can write plug-ins, debug simulations and write set up and surface shaders with proficiency
• Can write/hack procedural surface shaders and volumetric shaders with proficiency
• Can animate moderate objects with proficiency
• Can pick-up new techniques quickly and easily and can debug just about anything
• Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability
• Create feature film quality effects using Houdini
• Coaching and mentoring artists in new techniques and efficiencies


Skills and Experience:


• Proven production experience or feature film experience with effects simulation work
• Advanced simulation experience with Houdini, and the ability to write expressions
• Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot.
• Exhibits excellent listening and communication skills, able to receive direction and criticism
• Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
• Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
• Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
• Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
• Prioritises tasks and manages time very well
• Linux and scripting ability in Python desirable


Email us your CV and reel with covering note via our application form.

Compositors

Main Responsibilities:


• Creating visually stunning and photo-real visual effects for high-end Film and TV projects.
• Collaborating with the Visual Effects Supervisor to evaluate the creative and technical approach to assigned shots.
• Integrating 2D, 3D and live action elements to high-end visual effects film standard.
• Taking responsibility for own workload, time management and notes/feedback actions required by Supervisors.
• Balancing the creative and technical aspects of each shot.
• Working with a good knowledge of colour space principles.


Skills and Experience:


• An excellent working knowledge of and production experience with Nuke.
• A familiarity with stereo compositing and working with multiple render passes.
• Excellent organisation, communication and interpersonal skills.
• A pro-active and collaborative work ethic.
• A strong eye for detail, composition, colour and lighting.
• The ability to multitask, prioritise and problem solve.
• An understanding of colour space principles.
• Ability to lead teams and carry out technical checks for other artists.
• Measures of Performance;
• Quality of final VFX shot
• On time delivery
• Continuous improvement


Email us your CV with covering note via our application form.

3D Generalists

Main Responsibilities:


• Creating visually stunning and photo-real visual effects for high-end Film & TV projects
• Assist with developing the look of a sequence with the supervision team.
• Drive creative 3D concepts with good communication, planning, concepts/sketches.
• Complete high-quality work on time and to specification.
• Be creative and proactive in executing and assisting on all shots in a sequence.
• Works with the production team to execute the desired look of CG models, including complex creatures and/or hard surface models, including real world vehicles and environments.
• Responsible for creating the textures, colours, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.


Skills and Experience:


• Proven and demonstrable experience in high-end VFX using Maya and/or Houdini.
• In-depth knowledge of VFX techniques, workflow and some experience with other
• Software (RealFlow, Nuke etc).
• Experience of Mari, Photoshop and/or Substance Painter.
• Good understanding of most CG techniques and technologies.
• Excellent communication skills with both clients and colleagues.


Email your CV and reel with covering note to One of Us via their application form.

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