The Modelling Artist will join us on two exciting new projects, “The Magicians Elephant,” and “The Shrinking of the Treehorns.” They will be proficient at interpreting a variety of media and concept art to create stylised, production ready 3D models.
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The Rigging Artist will work closely with a variety of departments, to develop, implement, and maintain character and prop assets for use in both Layout and Animation.
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The Look Dev (Surfacing) Artist will be responsible for giving models the visual surface qualities that make them appear believable. Surfacing can encompass texture painting, procedural texturing, building shading networks, sculpting, grooming and UV layout. All Surfacing Artists are expected to produce high quality digital texture/surfacing work.
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The Assets TD is responsible for supporting creative and visual objectives through pipeline troubleshooting, user support, technical direction, and tool development.
Working closely with the Asset teams (Modelling, Surfacing, and Rigging) and R&D teams, the Assets TD helps to ensure a standardised approach.
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The FX/CFX TD is responsible for supporting the technical objectives of the FX/Character FX team through tool development, technical direction, pipeline troubleshooting, and artist support. They will work closely with Artists, Character FX Lead, FX Supervisor, cross site FX Department TDs and R&D teams to ensure a common and standardised approach to the workflow, tool development and support. There is a specific focus on the areas of simulation and deformation techniques for skin, cloth, fur, hair and feathers in Houdini.
This is a full time, contract role that reports to the FX Supervisor and Artist Management. It is not an artistic role involving shot creation.
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The Pipeline TD – Layout/Animation will be involved and responsible for pipeline development and support. Ultimately, this role is ensuring the optimization of the workflow of the Performance departments which include Assembly, Layout, Animation and Edit.
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The Character FX Artist will have a creative passion to create high quality character effects for our animated feature.
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The Crowd Artist will have creative problem-solving skills in order to fill sets and shots with life for our Netflix animated feature.
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The Pipeline TD is responsible for supporting creative and visual objectives through pipeline troubleshooting, user support, technical direction, and tool development. They will work closely with the Performance (Animation, Assembly, and Layout), Editorial, and R&D teams to ensure a standardized approach.
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The Assets TD will be responsible for supporting creative and visual objectives through pipeline troubleshooting, user support, technical direction, and tool development. They should be able to work closely with Asset teams (Modelling, Surfacing, and Rigging), R&D teams, and across site to ensure a standardised approach.
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The Software Engineer – Pipeline is responsible for creating software used by artists in various craft departments
The successful applicant will join the global Pipeline team (distributed between Sydney and Vancouver) and will be responsible for creating software used by artists in various craft departments. You will be building and integrating applications and libraries to support our studio pipeline/workflows.
You will have experience in the visual effects/animation industry, an excellent ability to communicate effectively with both technical and creative crew, and demonstrated capability to operate independently as well as within a larger team.
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The Rigging Artist will work closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement and maintain character and prop assets for use in both Layout and Animation.
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The Surfacing Artist will be responsible for giving models the visual surface qualities that make them appear believable. Surfacing can encompass texture painting, procedural texturing, building shading networks, sculpting, grooming and UV layout. All Surfacing Artists are expected to produce high quality digital texture/surfacing work.
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The FX TD will work collaboratively with the Vancouver FX Supervisor, Sydney FX TDs and R&D teams to ensure a common and standardised approach to the workflow, tool development and support.
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The 3D Environment and Set Designer works within Animal Logic’s art department. Your role will be to design, visualise and rapid prototype environments in 3D, and help define the intended visual direction for the film.
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