The Batman, Spiderman & Mental Health

News | 26.04.2022

HEY EVERYONE,

 

the countdown is ON! ⏳ One week until we will host our first hybrid edition in Stuttgart and online.

 

The program features presentations on the VFX of THE BATMAN, SPIDER-MAN: NO WAY HOME and panel discussions on mental health and climate change in the context of film and media production. Discover more program highlights on our website. 🌐

 

Let's go! 💥 Get your tickets here: Ticket Shop 🎫

 

 

VFX FOR FEATURES

  Wētā FX Presents THE BATMAN

 

Visual Effects Supervisor Anders Langlands and Compositing Supervisor Beck Veitch present their approach to the VFX for Matt Reeves’ brooding, noir crime thriller. From the high-octane car chase to the stylized darkness of the Town Hall and the Batcave, every detail was designed to build upon the in-camera action and cinematics.

 

In addition, Batman fans will have the opportunity to attend a second presentation on the dark superhero on site by Halon Entertainment’s Jess Marley and Keith Fallon.

 

 

  Swing Behind-the-Scenes of SPIDER-MAN: NO WAY HOME

 

Join visual effects artists Charles Abou Aad (Sony Pictures Imageworks), Eric Noel (Framestore), and David Cunningham (Digital Domain) for an exclusive behind-the-scenes look at the creation of the Academy Award®-nominated film, SPIDER-MAN: NO WAY HOME. This presentation will explore the artistic and technological challenges and innovations developed to bring back some of the most iconic heroes and villains for the most successful film of 2021!

 

Social Impact

  Let's Talk about Mental Health and Wellbeing in Creative Industries

 

The creative, gaming and film industries are known for their fast-paced environment and challenging deadlines, which quite often create a huge amount of physical and mental stress. As a consequence, many artists end up leaving their job and changing careers because of such pressures.

 

In this panel, Hugo Guerra (Hugo’s Desk), Jahirul Amin (CAVE Academy), Laurie Balvin (Scanline VFX) and Karin Larsson (Lecturer) will have an open and positive discussion about working conditions, 'crunch time', company culture, and the importance of personal wellbeing, among other topics. This will be a constructive debate discussing not only the issues but also the potential solutions for artists working in these industries.

 

  Let's Talk about Climate Change and Sustainability in Creative Industries

 

The creative, gaming and film industries depend upon the latest technology to produce their content. The fast turnaround of projects, tight deadlines and client expectations create the need for more servers, computers and RAW power.

 

In this panel, Hugo Guerra (Hugo’s Desk), Imke Fehrmann (Akkord Film Produktion GmbH), Elena Pfändler (SERU Animation), Volker Helzle (Filmakademie Baden-Wuerttemberg) and Chris Ebeling (Virtually Human Studio) will have an open discussion about the latest IPCC Climate Change report from the United Nations, the right to recycle, the dark side of cloud computing, NFTs, Virtual Production and, more importantly, what steps could be done to tackle these challenges and still deliver projects, in time, in budget and at the highest quality standard.

 

 

Changing the Game

  Omniverse - a new way to work collaboratively in real time and non-linearly

 

Join Jeff Kember (NVIDIA), Jon Peddie (Jon Peddie Research), Gary Radburn (DELL) and Chris Vienneau (Jon Peddie Research) for a panel on Omniverse collaboration.

 

Imagine being able to create a 3D model in one program and then seeing a photorealistic ray-traced rendering of it in real-time. Then, change part of it, lights, the materials, update the model and it changes immediately. Traditionally, edits made in one program would be exported and then imported into another one.

 

Omniverse edits made in one program get reflected at once in all associated programs. This is the long-sought dream of consolidating the production pipeline to a single viewing and editing environment. The result will be improvements in productivity, accuracy, and collaboration and free designers to create as they can think.

 

 

FMX is stoked to welcome Mapstar as a Gold Partner, who are joining FMX for the first time.

 

With the widest variety of immersive and interactive XR technology coupled with conscientious and creative engineering services, Mapstar offers a unique map-based XR metaverse that lets users create, edit, own, trade, and share XR maps, delivering an exhilarating extended reality experience to reimagine their world in exciting new ways.

 

Find out more about Mapstar here.

 

 

The program of the 29th Stuttgart International Festival of Animated Film (ITFS) has been finalised. With an extensive programme of films, presentations, talks, workshops, and exhibitions on the topic of animation in all its facets, ITFS 2022 will attract audiences and industry representatives from all over the world to the heart of Stuttgart. In addition, the website OnlineFestival.ITFS.de with its media library, the ITFS VR Hub and additional online formats will be available from May 2 to 15.


Highlights

  • World premiere of LILLIE ALLAN – DEN MENNESKELIGE ANTENNE („Little Allan – The human antenna“, Amalie Næsby Fick, Denmark, 2022)
  • Presentation of AnimaDok FLEE, nominated for three Oscars (Jonas Poher Rasmussen, et al. Denmark, Norway, 2021)
  • Presentation of the project THE HOUSE (produced by Nexus Studios for Netflix)
  • Moderated online talk between Oscar winners Allison Snowden, David Fine and Nick Park
  • Animation theatre piece ANIMEO & HUMANIA by the Aarauer Theater Marie with ITFS trailer maker François Chalet
  • Country focus on Austria
 

See you very soon! 🚀