The State of VFX: WANDAVISION and GODZILLA VS. KONG at FMX 2021 Online

News | 12.04.2021

Dear FMX Community,

 

only three weeks left till FMX 2021!

 

Our digital conference program is almost complete, and we are happy to share some special VFX gems with you. Stay tuned for an exclusive presentation on the latest project from the Marvel cinematic universe, the television miniseries WANDAVISION, as well as some stunning insights into one of this year’s biggest visual effects extravaganzas, GODZILLA VS. KONG.

 

Get your ticket for FMX 2021 Online, May 4-6, on www.fmx.de/tickets.

A Vision Like You’ve Never Seen (and the VFX most people still don't)


The best visual effects are the ones that go unnoticed. On WANDAVISION, the VFX studio Monsters Aliens Robots Zombies (MARZ) was responsible for creating the photoreal VFX behind one of Marvel’s most iconic characters – a cape-clad human-like red android with the power of flight and a yellow gem embedded in his forehead. The cape. The smooth face panels. The comedic expressions. The makeup, tracking markers, and green screens. MARZ VFX Supervisor Ryan Freer will break down the challenges and techniques behind perfecting Vision as he passes from decade to decade on Marvel’s first Disney+ series.

 

Adam Wingard’s GODZILLA VS. KONG

 

Look forward to no less than three presentations on the monster smash that is bringing people back into cinemas all around the world:

 

MPC Film’s VFX team will pull back the curtain on the visual effects and animation work behind one of its most monstrously epic scenes. MPC VFX Supervisor Pier Lefebvre-Cleroux, Animation Supervisor Michael Langford and Lead Animator Lucas Nunes will reveal the creative and technical challenges behind the VFX and Animation of the next chapter in the monsterverse.


Scanline VFX presents “Creating a monster mash on the ocean for Godzilla vs. Kong”, where VFX Supervisor Bryan Hirota takes you through some of Scanline's visual effects work on this epic. Bryan will walk you through the design and creation process for Kong, highlighting developments in their creature pipeline that enabled Scanline to bring him to life and the range of emotional states he cycles through. Bryan will also discuss how Scanline created the ocean battle between Godzilla and Kong and the sheer amount of fx and destruction simulation work that went into the sequence, all while taking the creatures’ scale in and on the water into account.


The third presentation on GODZILLA VS. KONG will be by Weta Digital. Details are yet to be announced, please check our website regularly.