A unreal engine webinar that breaks down a "growing building effect".
In this webinar we will discuss:
Mesh preparation and import.
Creating dynamic proceedural animation using a vertex shader.
Using blueprints to create an artist friendly package for set dressers.
Malachi Duncan is a technical artist at Epic Games' London Innovation Lab. Coming from a film and commercial background, he specializes in non-game uses of the Unreal Engine. His areas of expertise include Blueprint visual scripting, material/shader creation, pipeline, and look development.