Simon Haegler (Esri) introduces the challenges in creating 3d city models and discusses the benefits of combining GIS and procedural modelling for the creation of such city models for games, animation and VFX. Matthias Buehler (vrbn) provides some practical hints on how to break down such modelling tasks into manageable pieces. Finally, Benjamin Neukom (Esri) will conclude on how to best work with procedural city models in Unreal Engine.
Matthias Buehler graduated from ETH Zurich (MSc Arch ETH), has worked in landscape architecture, architectural visualization and then has been part of the CityEngine development team for almost 5 years. He has a profound knowledge of 3D Modeling, Rendering, Visualization, Digital Sets and VFX in general. He has been the CityEngine Tech Support Lead, has hosted countless international presentations, workshops and trainings. In the field of 3D Urban Design, 3D Geodesign, 3D Facility Management and Master Planning, he has designed key workflows and pipelines. He was responsible for CityEngine services, consulting, training, procedural city modeling, custom CGA rule development and advanced visualization. At Scanline VFX, a high end Visual Effects vendor, he worked in the creation of 3D landscapes and cities for film, on the film 'Independence Day Resurgence'. Matthias founded vrbn solutions (say 'urban') as a consultancy and service provider to push 3D design and content creation technologies in multiple sectors, such as Games, VFX, Architecture and XR.
Simon Haegler is a software developer in the field of computer graphics, specialized in procedural modeling. He has a background in electrical engineering (MSc ETH Zurich), general software development (C++, Java, multiple scripting languages, build environments) and expert knowledge in Linux systems. Before joining Esri in 2011, he was a founding member of Procedural Inc, the inventors of CityEngine. His main interest currently lies in the application of procedural 3d modeling techniques in the media and entertainment industry, i.e. digital set building and production pipeline tools.
Benjamin Neukom is a software developer in the XR and CityEngine team at the Esri R&D Center in Zurich. He has joined Esri in 2017 after completing his master's degree in computer science at FHNW. His main interests lie in VR, computer graphics and procedural content generation in game engines.