The recent release of Arnold 5.1 features a set of powerful new tools to help deliver a better rendering experience to artists everywhere. Building on the core architecture updates introduced with 5.0, many of the new features are in direct response to artists’ requests, providing solutions to some of the most complex rendering challenges.
We’ll present major advancements in sampling and denoising, including two new denoisers: the OptiX Denoiser based on NVIDIA AI technology for interactive work, and the Arnold Denoiser, aka ‘Noice’, that offers the temporal stability and high-quality required for final frame denoising.
A new Toon shader has been integrated as part of a non-photorealistic rendering solution, provided in combination with a high-quality Contour filter, making it easier to achieve incredible new styles and effects.
Helping to manage complexity and scale, a native Alembic procedural is now included. Plus, for technical users, a new statistics and profiling API offers a set of powerful debugging tools to more easily identify performance issues and fine-tune rendering processes.
A world first, Arnold now supports MaterialX through its new operator framework. We’ll present the set of operators shipping with Arnold, and how to utilize them for render-time material assignments and overrides.
We’ll also offer a sneak peek at the exciting GPU rendering technology recently demonstrated at NVIDIA’s GTC event.
Frederic is the Arnold Software Development Manager and is based in London, where he looks over the Arnold core and plugins teams scattered around the globe. He was previously the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris.
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