Press Release #8: Ready Player One, Star Wars: The Last Jedi, New Spaces and Social Impact

Ludwigsburg, April 11, 2018. In less than two weeks FMX 2018 will open its gates to welcome its visitors, offering them presentation highlights such as Ready Player One and Star Wars: The Last Jedi as well as hit games like Call of Duty, the virtual product lifecycle in use at footwear giant adidas or how expanded realities can make a valuable impact on society. Moreover, the FMX 2018 App is now available, enabling its users to be up-to-date with the FMX program and to create their individual schedules. Last but definitely not least, Bruno the Beaver has to contend against one more natural force in the latest and final trailer of the official FMX 2018 trailer series Behind the Beard.

New Spaces – CG Visualizations in Exhibition Areas

Computer-generated visualizations are increasingly presenting interactive images and information in exhibition spaces for entertainment and educational purposes. The New Spaces track presents a diverse collection of recent work, highlighting the integration of computer graphics with the concepts and spaces in which they are presented.

Detlef Müller (adidas) will elaborate on the virtual product lifecycle, from design to production, using the example of adidas footwear. The interactive experiential space GeoPulse, designed to depict complex information, will be the topic of Michael Mondria’s (Ars Electronica) presentation. Mikhail Miroshnichenko and Alexander Leus (both CROC inc.) will shine a light on the recreation of the State Hermitage Museum's Jupiter Hall in VR using photogrammetry. Thilo Ewers (PIXOMONDO) will present National Geographic Encounter: Ocean Odyssey, an immersive entertainment experience that takes its users on a journey into the underwater world of the Pacific Ocean.

Effects Ready Player One, Star Wars and Pacific Rim Uprising

Grady Cofer, David Shirk and Jo Plaete (all Industrial Light & Magic) just confirmed that they will discuss the approach to building and populating an entire world for Ready Player One at FMX 2018. Ben Morris, Mike Mulholland (both Industrial Light & Magic) and Jason Wen (The Third Floor) will shed some light on the visual effects of Star Wars: The Last JediPeter Chiang (Double Negative), Overall VFX Supervisor, and VFX Supervisor Peter Eszenyi (Territory) will offer insights into the production of Pacific Rim Uprising. Visual Effects Supervisor Erik Winquist (Weta Digital) will talk about how George from Rampage is the culmination of their ground-breaking digital simian work.

Social Impact – Raising Awareness through Expanded Realities

The people and projects presented in the Social Impact track bring social issues out of the shadows and into intense immersive contact with participants. Sander van der Vegte (MediaMonks) will walk the FMX visitors through Into the Wild, an AR experience in Singapore, which helps to create daily relevance for the global issue of deforestation. Jonathan Yomayuza (Emblematic) will show examples of using VR to bring awareness to stories of individuals and global issues. Luciana Carvalho Se (REWIND) will discuss how VR can be used to enhance and progress society, from transferring subconscious bias to therapy for PSTD, and even help paraplegics learn to walk again.

Technology – Open Source Software Trends

The Open Source track features the latest trends initiated by the open source community. David Morin, Organizer of the Academy Summits on Open Source Software, will elaborate on the use and potential benefits of OSS in the motion picture industry. Stephan Steinbach (Pixar Animation Studios) will talk about OpenTimelineIO, a new open-source API and interchange format made by Pixar that aims to make it easier to build tools that use editorial timeline information. AliceVision, a new photogrammetry pipeline in visual effects production will be the subject of a presentation by Fabien Castan, Yann Lanthony and Benoit Maujean (all Mikros). Ton Roosendaal, Andreas Goralczyk, Julien Kaspar and Francesco Siddi (all Blender Foundation) will share their perspective on production and realization of high quality 3D animation movies in Blender.

Games – Call of Duty, The Crew 2 and Skull & Bones

The Games Cinematics track presents the creators of some of the latest and greatest work in the field, constantly redefining what is possible within the confines of a limited production time and budget. Manuel Thomasser (DIGIC Pictures) will talk about the challenges of creating narrative cinematics for Call of Duty: World War II. Mickael Riciotti and Geoffrey Lebreton (both Unit Image) will share insights into the making of the The Crew 2 full-CGI trailer. Damian Nenow (Platige Image) will elaborate on the creation of the Skull & Bones cinematic teaser, exploring the creative process from script to screen.

FMX Forum – Marketplace and Recruiting Hub sold out

The Marketplace is officially sold out now. The last spots were secured by APEC Visual, Mo-Sys and 3DExcite. The latter as well as Autodesk, Disney and Teradici will invite their visitors to join them for their Workshops. Oculus Medium and Industrial Light & Magic will be hosting Company Suites. Moreover, Electric Theatre Collective just booked the last available booth at the Recruiting Hub. FMX 2018 would like to take the opportunity to thank its partners BCD Travel, Hotel Wartburg, Lexus Forum Stuttgart, Maritim Hotel Stuttgart, Photofabrics, Scheuerle Messebau and WLAN für Events as well as shuttle coordinator Michael Muhs for their support.

Behind the Beard | Trailer #7

All good things come in … seven! The latest and final trailer of Behind the Beard is now online, showing Bruno the Beaver's last challenge. Learn more about Behind the Beard here.



FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and MFG Baden-Wuerttemberg, taking place in cooperation with the VES Visual Effects Society and ACM SIGGRAPH. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Days (APD), a joint venture with the Stuttgart International Festival of Animated Film (ITFS).

Legal  Data privacy  Cookie guidelines Transparency information