Graduated in Graphic Design and Computer Graphic from l’Ecole Nationale des Arts Décoratifs de Paris, Gael holds a Master in Economics. After 15 years creating narrative (stop animation short, Produced a real actors movie) immersive omnimax, 3D movies (Dino Island, Mad Racer) and Visual effects for movies and TV series (Insektors, Batman Begins, Asterix and Cleopatra, Immortal ad Vitam, Alien vs. Predator, Harry Potter, Captain Scarlet, Crimson Rivers) Gaël joined Video Games at Sony then Ubisoft.
Since 2005 he has produced Red Steel 2, Kinect games and explored with Battle Tag (laser game assisted by computer) and Drawsome Tablet (drawing plateform connected to the Wii) new tracks at the junction of real and virtual worlds. Working closely with R&D department and exploring new technologies to promote new ways of immersion and narrative content.
For the last 4 years he has been appointed by CEO of Ubisoft to explore, develop and produce content for new markets with special attention towards Entertainment Parks. Using Ubisoft’s expertise and know how in user experience and Engagement he leads a small team investigating inside Virtual Reality.